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The game would display fine for 99.99% of American TVs. But 50 fps doesn't multiply evenly into 60 fps, what most modern TVs display at. If you had a 300 fps TV, it would display each frame 5 times and it would look as it should. BUT the game would still be running 17% slower than the Japanese version, and the music and sound effects would be slowed down accordingly.Really amazing that Sony couldn't get this right. I would have cancelled the project immediately if I were in charge and found out they were basing it off the 50 Hz version. Sony just shot themselves in the foot.I don't know how much the rest of you know about gaming culture (I'm an expert), but honor and shame are huge parts of it. It's not like it is in film where you can become successful by being an asshole.
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So, I bought Vib-Ribbon on PSN! Ive had a lot of fun with it, but Ive played Bronze, Silver, and Gold over and over and over and over and over and over and over. And over and over again. I want to play with some of my own music. I dont have a PS3 to play it on, so Im going for an emulator. The original PlayStation may be old, but it's still an amazing platform for JRPGs, cart racers, and more. To this day, many of the PlayStation's best games still remain as some of the greatest ever.
If you screw someone over in gaming, you bring shame to yourself, and the only way to get rid of that shame is repentance.What this means is the gaming public, after hearing about this, is not going to want to purchase Vib Ribbon for either system, nor will they purchase any of Sony's games. This is HUGE. You can laugh all you want, but Sony has alienated an entire market with this move.Square, publicly apologize and cancel Vib Ribbon for PS4 or you can kiss your business goodbye. I've made it on GAF. Every other thread complains about framerate and resolution yet in here it's a no-go. I'm interested in preservation and 50 Hz is very shortsighted. If the people behind the original PS1 game wanted it to be 50 Hz rather than 60 Hz, why did they put it out at 60 Hz in Japan?
Were they dying to release it in Europe so they could put it at the 50 Hz rate they obviously intended from the start?What would everyone say if Sony Pictures put out Spider-Man, filmed at 24 fps, at the PAL rate of 25 fps?Again, I'm not saying most people would notice, but why defend such questionable practices? I've made it on GAF. Every other thread complains about framerate and resolution yet in here it's a no-go.
I'm interested in preservation and 50 Hz is very shortsighted. If the people behind the original PS1 game wanted it to be 50 Hz rather than 60 Hz, why did they put it out at 60 Hz in Japan? Were they dying to release it in Europe so they could put it at the 50 Hz rate they obviously intended from the start?What would everyone say if Sony Pictures put out Spider-Man, filmed at 24 fps, at the PAL rate of 25 fps?Again, I'm not saying most people would notice, but why defend such questionable practices? Unbelievable.It's an ISO.
The PS1 classics are all ISOs. To get a PS1 game on PSN, they need to publish an existing ISO. They don't remake them. They don't port them.
They publish existing ISOs.In this case, its an ISO of an optimised PAL game, so it runs full speed, isn't bordered, works perfectly on US PS3s, and it the only way to get an English localised version available on the US store.Your beef should be with SCEA back in 1999 when they passed on having a local version. Not SCEA now, publishing the English version of a niche game, in the only way they can do it.
I've made it on GAF. Every other thread complains about framerate and resolution yet in here it's a no-go. I'm interested in preservation and 50 Hz is very shortsighted. If the people behind the original PS1 game wanted it to be 50 Hz rather than 60 Hz, why did they put it out at 60 Hz in Japan? Were they dying to release it in Europe so they could put it at the 50 Hz rate they obviously intended from the start?What would everyone say if Sony Pictures put out Spider-Man, filmed at 24 fps, at the PAL rate of 25 fps?Again, I'm not saying most people would notice, but why defend such questionable practices? The first console to offer native 60HZ gaming was the Dreamcast, which for some games, let you output using PAL60. This mode output at NTSC resolution and refresh rate, but using the PAL colouring system.
It was only supported in TVs from the early to mid 90s and only using SCART connections. So the main reason was the lack of TVs that supported it. At the start of the PS1 gen, only a tiny fraction of TVs would accept PAL60.
5 years or so later, pretty much all new TVs did.You could get early PAL consoles to output at PAL60 with chips or other tricks, but if the game had been PAL optimised, it would fuck everything up. I'm playing on a NA VITA (original OLED unit) and it's fine so far. Sometimes when the camera swings around Vibry there seems to be slowdown but I cannot tell if it's intended or not since I have no previous experience to go on. The music does change tempo sometimes, so it could be as designed.Most of the time it's really smooth and I have no issues with inputs since the game is fairly generous with timing windows. Compare this to the PSP release of PaRappa where the input felt somewhat off compared to playing it on a PSX with a tube television.
The inputs for PaRappa are much stricter than Vib Ribbon.I'm having fun with it so far. I'd love to play this with the custom music option, but that's an impossible proposition on the VITA for obvious reasons. Alright, I took a 60 fps video of my TV and it's clear that 1 out of every 6 frames is doubled-so yes, it's running at 50 Hz.
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